- Joined
- Feb 10, 2024
- Messages
- 12
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Statistieken gedefinieerd
Hier is de lijst met alle wereldinstellingen in het spel en waar elk van hen naar verwijst.
Hier is de lijst met alle wereldinstellingen in het spel en waar elk van hen naar verwijst.
Setting | Definition |
---|---|
Difficulty | Displays the difficulty level of the game. Players are able to choose either Casual, Normal, Hard and Custom difficulties. |
Day Time Speed | Refers to how fast or slow day time moves in-game. |
Night Time Speed | Refers to how fast or slow nighttime time moves in-game. Sleep on a bed if you wish to skip time and wake up next morning! |
EXP Rate | Displays how much EXP you and your Pal will gain after defeating an enemy. |
Pal Capture Rate | This refers to how often you can capture a Pal. Setting it on 0 means you'll barely manage to catch anything and setting it on max makes you easily capture any Pal or Human. |
Pal Appearance Rate | This refers to how often Pals or lucky Pals spawn in your world. Setting it on 0 means you'll barely manage to see Pals and rare Pals roaming around. |
Damage from Pals Multiplier | This refers to how much damage your Pals deal onto enemies/enemy Pals. Setting it on 0 will make your Pals deal extremely low damage. |
Damage to Pals Multiplier | This refers to how much damage enemies deal onto a Player's Pal. Setting it on 0 will make your enemies deal extremely low damage. |
Pal Hunger Depletion Rate | Refers to how often a Pal gets hungry after doing chores, when kept inside the Pal box and when idling in your party. |
Pal Stamina Reduction Rate | This refers to how much damage your Pals deal onto enemies/enemy Pals. Setting it on 0 will make your Pals deal extremely low damage. |
Pal Auto HP Regeneration Rate | Refers to how much HP a Pal recovers after getting hit. |
Pal Sleep Health Regeneration Rate | Refers to how fast Pals recover HP when sleeping on a Pal bed. |
Damage from Player Multiplier | Refers to how much a Player deals damage to enemies. Players already have low Attack to begin with, so adjust it accordingly to suit your preference! |
Damage to Player Multiplier | Refers to the amount of damage a Player takes from getting hit. This includes getting damaged from elemental attacks that linger, fall damage, and specific things Player is drowning. |
Player Hunger Depletion Rate | Refers to how long it takes for the Player to get Hungry. Setting this to max will make the hunger meter deplete as slow as possible. |
Player Stamina Reduction Rate | Refers to how fast the stamina bar of the Player decreases when Running, Dodging, or Swimming. Raise the metrics to last longer and decrease it to consume Stamina faster. |
Player Auto HP Regeneration Rate | Refers to how fast a player recovers their HP after taking a hit. |
Player Sleep Regeneration Rate/th> | Refers to how fast a Player regenerates when they sleep on a bed. |
Damage to Structure Multiplier | Refers to how much damage a structure gets when getting hit by invaders during Raid Events. |
Structure Deterioration Rate | Refers to how slow or fast a structure can get destroyed. Raise it to make walls, floors, workbenches, etc. sturdier. |
Maximum Number of Dropped Items in a World | Set the maximum number of dropped items you'd like to have in your world. |
Gatherable Items Multiplier | Multiplies or lessens the gatherable objects like Pal Spheres, Eggs, and Treasure Chests in your world. |
Gatherable Objects HP Multiplier | Increases or decreases the amount of HP a gatherable item has. |
Gatherable Objects Respawn Interval | Refers to the Respawn time of gatherable objects and resources in a player's world. |
Dropped Items Multiplier | Refers to the drop rate of items from gathering, and items that drop from defeating enemies. Raise the metrics to get more item drops, or lower it to have less item drops. |
Time (h) to Incubate Massive Eggs | Refers to the time spent on incubating large sized eggs. Raise the metric number to quickly hatch a huge egg. |
Enable Raid Events | Raid events refer to enemies, NPCs, and Pals to invade your base. Enable or Disable it according to your preference! |
Death Penalty | Refers to the conditions that will apply if a Player dies in the game. Choose a condition from one of the choices presented to apply an effect. |
Max Number of Guilds | Set the maximum number of guilds you'd like to have in your world. |